First, I am an artist painter, and sculptor, which gives me a deep understanding of human anatomy, lighting, color theory, and composition techniques, So when I am not immersed in architectural endeavors, as a certified Artist in Fine Art I’m deeply engaged in 3D Art, where I explore digital realms to bring imagination to life. As a person who cares about the smallest details I reflect this in my 3D art, I’m always hungry for creative problem-solving and innovative design thinking.
I use in my work as a 3D Generalist. I specialize in 3D modeling, sculpting, animation, texturing, UV mapping, weight painting, rigging, product rendering, cloth, hair, and liquid simulation, low poly and high poly assets, and gaming assets.
The tools i use: 3ds Max, Rhino 3D, Sketchup, Blender, ZBrush, DAZ 3D, Photoshop, Unreal Engine, Marvelous Designer, Substance Painter, KeyShot, the Adobe Collection, Embergen, After Effects, and Clo3d.