I participated in a biggest 3D competition with @pwnisher called “Boss fight” with the biggest 3D artist and it was okay. It is true that I did not win and i saw the competition at the last moment, but it was a wonderful experience in which I got to know great people in this field and got the opportunity to see My level competes with the international level, and what is most important to me is another job that will support my career in the world of cinema and 3D art.
ABOUT
While the accolade of victory eluded me, the competition served as a stepping stone towards my overarching goal of advancing in the dynamic world of cinema and 3D art. Every challenge faced and every connection forged has propelled me forward on my journey of growth and self-discovery within the realm of digital creation.
Used a procedural spiderweb setup in Geometry-Nodes (GN)
3D Modeling Geometry-Nodes Scripting Environment design
character design Sculpting UV mapping Texturing rigging Light design Animation post production montage
Software
ZBrush Rhino 3D UN5 Autodesk 3ds Max Substance painter Marvelous designer Blender
Description
I had the privilege of participating in one of the largest 3D competitions with @pwnisher “Boss Fight” alongside some of the most esteemed artists in the industry. While I didn’t clinch the victory, the experience proved to be immensely enriching. Despite joining the competition at its eleventh hour, I found myself immersed in a world of creativity and camaraderie, connecting with talented individuals across the globe.
The competition provided a platform where I could gauge my skills against an international standard, offering invaluable insights into my capabilities within the realm of cinema and 3D art. While the outcome didn’t place me on the winner’s podium, the journey itself was rewarding, fostering relationships with fellow artists and pushing my boundaries as a creator.
Throughout the competition, I leveraged a myriad of skills honed over years of dedication to my craft. From 3D modeling to character design, sculpting to UV mapping, and rigging to animation, I embraced each challenge with fervor and determination. Moreover, I utilized advanced techniques such as Geometry-Nodes scripting, environment design, light design, and post-production montage to elevate my entries.
In pursuit of excellence, I utilized an array of industry-standard software tools including ZBrush, Rhino 3D, Autodesk 3ds Max, Substance Painter, Marvelous Designer, and Blender. These tools served as the conduits through which my creative vision materialized, enabling me to push the boundaries of innovation and artistic expression.